![]() I was also impressed by the attention lavished on your bread-and-butter left-and-right-click attacks. Freezing, smashing, charging - it's a game which makes you constantly feel powerful, and where pushing enemies around is more important than ever. Abilities have a chunky, physical presence in the world, like the druid's boulder, which bowls into enemies and keeps knocking them back as it rolls. ![]() I played as the barbarian and the druid but not the sorceress - the three classes (of five) announced so far - and the thing to know upfront is Diablo 4 is gorgeous, muscular fun. So will we see Diablo IV? Yes, eventually, but it's a matter of when the timing is right for Blizzard - and even with all the hype, BlizzCon just didn't appear to be it.Finally, Diablo 4 is flesh and blood, and I've played the demo at BlizzCon 2019 - twice - watched the 'Unveiled' panel and talked to the team making it. Obviously, some games are still running smoothly with new additions and all, but there's a big question mark looming over Diablo, even with the recent release of Diablo III: Eternal Collection on Nintendo Switch and the just-announced Immortal. There's a good chance that Titan's development - and cancellation - changed how the publisher makes games as a whole. That applies to our Diablo projects and our other games as well." Our preference is to have a clear announcement plan with some concrete details and hopefully a playable demo of the game when we announce. ![]() "So we try not to share details about unannounced projects before we're ready. "In terms of unannounced games, so much can change over the course of development based on how we're feeling about the progress and direction of the project," the company noted. Blizzard had a statement on the matter as well, per Kotaku.
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